Mese: marzo 2019

Bolt&Lightnings

Now comes the second part of the procedural materials that I’m using for the upcoming multidamage system. Since I am a one man army I don’t have many time to model things from scratch so I had no choice than to to choose the procedural path. One of the rooms of the demo level feature […]

Tessellated snow

During the developement of my new multi damage system (which will include obviously a freezing damage level for your “Call of Duty” style winter missions) I was searching the web for a credible snow material and so I stumbled upon this valuable tutorial. It creates a very realistic snow cap over your assets. I’m including […]

Old but gold

It’s true, my first ever blueprint projects, somehow primitive but still full of potential has gone on UE Marketplace over a year ago. It was my first attempt to create something interesting and have risen a bit of interest in the community and thus shall be my very first post on this brand new blog. […]