Tessellated snow

During the developement of my new multi damage system (which will include obviously a freezing damage level for your “Call of Duty” style winter missions) I was searching the web for a credible snow material and so I stumbled upon this valuable tutorial. It creates a very realistic snow cap over your assets.

I’m including the link to the wiki for those of you that may want to try for themselves.

I’m also adding the mandatory screens of this material used in UE4 Frozen Cove level 🙂

https://wiki.unrealengine.com/Dynamic_snow_material_-_Video

 

Related articles

Bolt&Lightnings

Now comes the second part of the procedural materials that I’m using for the upcoming multidamage system. Since I am a one man army I don’t have many time to model things from scratch so I had no choice than to to choose the procedural path. One of the rooms of the demo level feature […]