Nuclear wasteland

This time a new level for Multidamage system.

In this level a damage caused by ionized particles (radiation) is displayed. The player spawns in a nuclear wasteland full of radiation.
As time goes by health decreases, the vision is distorted and the camera suffers from ionization becoming more grainy.

As usual there ara a shield based suit that protects from the bad effects of this kind of damage and a medikit that restores health.

The environment resembles a full decayed building with wild vegetation growing and the blueish tint of the lighting contributes to create a gloomy and distressing atmosphere…

 

Related articles

Tessellated snow

During the developement of my new multi damage system (which will include obviously a freezing damage level for your “Call of Duty” style winter missions) I was searching the web for a credible snow material and so I stumbled upon this valuable tutorial. It creates a very realistic snow cap over your assets. I’m including […]

Trees

One of the most faced problems we indie devs face is to place good looking trees in our levels. Not that the game industry is not offering any of them (i.e. the SpeedTree suite) but normally we can’t afford the big money for this kind of professional assets just like many studios do. So we […]