Blueprints

Nuclear wasteland

This time a new level for Multidamage system. In this level a damage caused by ionized particles (radiation) is displayed. The player spawns in a nuclear wasteland full of radiation. As time goes by health decreases, the vision is distorted and the camera suffers from ionization becoming more grainy. As usual there ara a shield […]

Hell is freezing

Hi, a brand new post showing off the new freezing damage level for the upcoming MultiDamage system (all of these levels are as similar as possible to a real game environment)! This level is full of hidden secrets. Obviously the demo level features a damage caused by harsh cold environments (and it works in first […]

Bolt&Lightnings

Now comes the second part of the procedural materials that I’m using for the upcoming multidamage system. Since I am a one man army I don’t have many time to model things from scratch so I had no choice than to to choose the procedural path. One of the rooms of the demo level feature […]

Old but gold

It’s true, my first ever blueprint projects, somehow primitive but still full of potential has gone on UE Marketplace over a year ago. It was my first attempt to create something interesting and have risen a bit of interest in the community and thus shall be my very first post on this brand new blog. […]