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Trees

One of the most faced problems we indie devs face is to place good looking trees in our levels. Not that the game industry is not offering any of them (i.e. the SpeedTree suite) but normally we can’t afford the big money for this kind of professional assets just like many studios do. So we […]

Old but gold

It’s true, my first ever blueprint projects, somehow primitive but still full of potential has gone on UE Marketplace over a year ago. It was my first attempt to create something interesting and have risen a bit of interest in the community and thus shall be my very first post on this brand new blog. […]