Materials

Bolt&Lightnings

Now comes the second part of the procedural materials that I’m using for the upcoming multidamage system. Since I am a one man army I don’t have many time to model things from scratch so I had no choice than to to choose the procedural path. One of the rooms of the demo level feature […]

Tessellated snow

During the developement of my new multi damage system (which will include obviously a freezing damage level for your “Call of Duty” style winter missions) I was searching the web for a credible snow material and so I stumbled upon this valuable tutorial. It creates a very realistic snow cap over your assets. I’m including […]